Study notes

STUDY NOTES · BEHAVIOURAL & CAREER

Leadership & mentorship
SDE2s lead without the title.

Mentoring, onboarding yourself fast, influence without authority, leading a multi-engineer project, deciding with incomplete information and prioritising: what 'multiplier' behaviour looks like in practice.

anuragdevon 11th Nov 2026 5 min read Behavioural & career · Note 6 of 7

At SDE2, nobody expects you to manage people. They do expect you to make the people around you faster. Interviewers call it multiplier behaviour: the team ships more, and better, because you’re on it. These questions look for proof.

// THE SHORT VERSION
  • Mentoring is teaching, not doing their work for them.
  • Onboarding: learn → contribute → own, over 30/60/90 days.
  • Influence: data → prototype → proof on your own turf → easy adoption → share.
  • Uncertain decisions: one-way door or two-way door?
  • Priorities: make trade-offs visible and let the right person decide.
01

“Tell me about mentoring someone”

What they’re checking: do you multiply the team, and are you a patient teacher?

// SAY IT LIKE THIS

A new engineer was struggling with an event-driven codebase; their first PRs needed many review rounds and their confidence was dropping. For the first month I set up two pairing sessions a week, walked them through one order’s lifecycle across services using traces, and gave them progressively larger tickets, starting with a well-scoped consumer bug. In reviews I explained the why and pointed to examples in the codebase. By month three they owned a small feature and were reviewing others’ PRs. I turned the walkthrough into an onboarding doc, which shortened ramp-up for the next two hires.

// TRAP

“I fixed their code for them.” Show that you taught, not that you did the work.

02

How do you onboard yourself onto a new team?

A 30-60-90 plan:

DaysGoalWhat it looks like
1–30LearnSet up the environment and ship a small fix in week one or two. Read architecture docs, ADRs, recent postmortems and runbooks. Trace a core request end to end. 1:1s with your manager, teammates, PM and partner teams. Shadow on-call
31–60ContributeOwn a medium feature. Join design and code reviews. Fix one onboarding pain point and update the docs
61–90OwnLead a small project or design doc. Join the on-call rotation. Propose one data-backed improvement
// TWO HABITS THAT PAY OFF

Postmortems are the fastest way to learn where a system is weak. And agree in writing with your manager what “successful in 90 days” means.

03

Influencing without authority

// SAY IT LIKE THIS

Every service logged in its own format, which made cross-service debugging slow. I had no authority over other teams, so I measured the cost first: in our last five incidents, about 30% of time-to-mitigate went into correlating logs. Then I built a small structured-logging library with automatic trace-ID propagation, migrated my own team’s services as proof, and presented the before-and-after at the engineering guild. Four teams adopted it within a quarter and it became the recommended standard.

The pattern is reusable: data → prototype → proof on your own turf → make adoption easy → share widely.

04

Leading a project with several engineers

  • Write the design doc and get alignment first, so everyone builds toward the same picture.
  • Split along clean interfaces: agree API contracts and mocks early so people work in parallel.
  • Match tasks to strengths and growth goals.
  • Set milestones with something demo-able at each.
  • Track risks and dependencies explicitly, and unblock others before doing your own tickets.
  • Plan rollout, testing and on-call readiness as part of the project.
  • Close with a retro, and give credit publicly.
05

Deciding without complete information

First classify it:

  • One-way door (irreversible): slow down and gather more data.
  • Two-way door (reversible): decide quickly and adjust.

Then gather what you can in the time you have, state your assumptions, make reversal cheap (flags, dual writes, small rollouts), and set a checkpoint to revisit.

// SAY IT LIKE THIS

During an incident, a downstream availability service was returning stale data and we didn’t yet know why. Blocking orders for affected stores would lose sales; serving stale data risked some cancellations. I chose to keep serving, added a banner and an automatic cancel-and-refund path, because that was reversible and capped the customer impact. We revisited after 30 minutes once the cause was found, and then wrote it into a runbook so the next on-call wouldn’t have to decide from scratch.

06

Prioritising competing requests

  • Use impact vs effort and urgent vs important.
  • A default order: production issues > blocking others > committed sprint work > nice-to-haves.
  • Make trade-offs visible: “If I take this, X slips. Agreed?” When goals conflict, your manager or PM makes the call.
  • Protect focus time: batch interruptions, and say no politely with a reason.
  • Re-prioritise when facts change, and tell people.
// SAY IT LIKE THIS

Three requests landed in one week: an urgent bug, a new feature from the PM, and an API a partner team needed for a launch. I listed impact and effort for each and shared it with my manager. We agreed: the bug first, then the partner API because it blocked their launch, and the feature next sprint. All three requesters heard the plan that day.

07

Cheat sheet

  • Mentoring: pairing, progressive tickets, explain the why, write it down.
  • Onboarding: learn (30) → contribute (60) → own (90); read the postmortems.
  • Influence: data, prototype, prove it locally, make adoption easy.
  • Leading: design doc, clean interfaces, milestones, unblock first, credit others.
  • Uncertainty: one-way vs two-way door; make reversal cheap; set a checkpoint.
  • Priorities: visible trade-offs, the right decider, everyone told.
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More in Behavioural & career

Note 1
Introduction & career
Note 2
Projects & ownership
Note 3
Engineering practices
Note 4
Production & reliability
Note 5
Collaboration & communication
Note 6
Leadership & mentorship
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Note 7
Growth & mindset
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Short, plain-language notes on what interviewers ask an SDE2 and how to think about it.

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